3D Technical Artist
פורסם 24 במאי · 0 מועמדים
התפקיד במילים פשוטות
התפקיד כולל יצירת נכסי תלת-ממד פוטוריאליסטיים באיכות גבוהה, תוך שילוב פרטים אמנותיים עם דיוק טכני. העבודה מתמקדת בייצור נכסים היפר-ריאליסטיים המותאמים במיוחד לחוויות מציאות מדומה (VTO) ומציאות רבודה (AR), וכן בניית תהליכי עבודה פרוצדורליים ומוגברים בינה מלאכותית לייצור המוני. בנוסף, התפקיד דורש פתרון בעיות טכניות מורכבות ואופטימיזציה של ביצועים.
- Diploma or Bachelor’s degree in Computer Graphics, Digital Media, 3D Animation, Game Art, Technical Art, Computer-Aided Design (CAD), or a closely related technical/artistic field
- 5+ years of professional experience in high-end 3D asset creation, heavily focused on technical art, pipeline development, and workflow automation
- Advanced proficiency in modeling and digital sculpting with a strong emphasis on Blender and ZBrush (though agility in Maya or Cinema 4D is always welcome)
- A proven track record of building scalable, procedural asset pipelines using Blender Geometry Nodes or SideFX Houdini to drive mass production
- 4+ years of deep expertise using the Substance 3D Suite (Painter and Designer), demonstrating a flawless command of PBR material authoring for commercial products
- Proficiency in Python for developing custom scripts, DCC plugins, and pipeline automation tools
חולץ מתיאור המשרה · מתעדכן אוטומטית
למי זה מתאים
התפקיד מתאים לאמנים טכניים בעלי ניסיון של 5+ שנים ביצירת נכסי תלת-ממד מתקדמים, המתמחים בפיתוח פייפליינים ואוטומציה של תהליכי עבודה. נדרשת מומחיות ב-Blender ו-ZBrush, ידע עמוק ב-Substance 3D Suite, והבנה מעמיקה של אילוצים טכניים עבור פלטפורמות AR, VR ו-VTO. התפקיד פחות מתאים למי שאין לו ניסיון בפיתוח פייפליינים פרוצדורליים או מנטורינג טכני.
תיאור המשרה המלא
המשרה המקורית · נשמר לעיון3D Technical Artist at Walmart Global Tech Israel
Position Summary
This position is responsible for creating high-end, photorealistic 3D assets that seamlessly blend artistic detail with technical precision. Utilizing an expert grasp of PBR workflows, the role produces hyper-realistic optimized specifically for Virtual Try-On (VTO) and Augmented Reality (AR) experiences. To drive the scalable mass production of these assets, this position architects advanced procedural and AI-augmented workflows. Additionally, the role serves as a hands-on technical problem-solver, tackling complex pipeline tasks and optimizing performance to ensure highly efficient, top-tier asset generation.
Essential Function
Drive Commercial Asset Production: Creation of highly polished, photorealistic 3D product assets ensuring PBR standards for consumer-facing realism.
Architect Procedural Pipelines: Design, implement, and maintain scalable procedural generation systems using Houdini or Blender Geometry Nodes to automate repetitive modeling and texturing tasks, driving the mass production of assets.
Innovate with Gen AI & Next-Gen Workflows: Actively research, test, and integrate Generative AI (Gen AI) models and cutting-edge technological approaches to accelerate production timelines, generate variations, and enhance overall pipeline efficiency.
Optimize for Real-Time VTO & AR: Format, convert, and rigorously profile 3D assets to meet the strict performance constraints, draw-call limits, and technical specifications required for seamless Virtual Try-On and Augmented Reality experiences.
Develop Custom Tools & Interoperability: Write custom scripts (e.g., Python, VEX) and establish standardized data pipelines (such as USD or glTF workflows) to bridge software gaps, eliminate bottlenecks, and empower the art team with custom-tailored tools.
Profile, Debug, and Troubleshoot: Act as the ultimate technical problem-solver by profiling real-time asset performance, optimizing complex material shaders, and resolving critical pipeline issues without degrading visual fidelity.
Requirements:
Minimum Qualifications
Diploma or Bachelor’s degree in Computer Graphics, Digital Media, 3D Animation, Game Art, Technical Art, Computer-Aided Design (CAD), or a closely related technical/artistic field.
Production Experience: 5+ years of professional experience in high-end 3D asset creation, heavily focused on technical art, pipeline development, and workflow automation.
Core 3D Mastery: Advanced proficiency in modeling and digital sculpting with a strong emphasis on Blender and ZBrush (though agility in Maya or Cinema 4D is always welcome).
Procedural Architecture: A proven track record of building scalable, procedural asset pipelines using Blender Geometry Nodes or SideFX Houdini to drive mass production.
Texturing & Surfacing: 4+ years of deep expertise using the Substance 3D Suite (Painter and Designer), demonstrating a flawless command of PBR material authoring for commercial products.
Real-Time Optimization: Exceptional knowledge of the technical constraints required for AR, VR, and Virtual Try-On (VTO) platforms, including topology optimization, texture packing, and glTF/USD delivery.
Technical Mentorship: 2+ years of experience stepping up as a technical guide—mentoring fellow artists, writing comprehensive documentation, and unblocking the art department through custom tools or workflows.
Scripting Chops: Proficiency in Python for developing custom scripts, DCC plugins, and pipeline automation tools (Nice to have).
Key Technical Competencies
Blender: Modeling & UV Mapping
ZBrush: Sculpting Fundamentals
Substance Painter: PBR & Texturing
AR Optimization: Real-time, Mobile
Maya/3Ds Max/Cinema: Modeling & UV Mapping
Procedural Tools: Geometry Nodes/Houdini
Asset Management: Library & Metadata
VTO/PDP Content: Product Visualization
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שאלות על המשרה
- המשרה לא ציינה שכר. אנחנו מציגים שכר רק כשהמעסיק מפרסם אותו.
- Diploma or Bachelor’s degree in Computer Graphics, Digital Media, 3D Animation, Game Art, Technical Art, Computer-Aided Design (CAD), or a closely related technical/artistic field, 5+ years of professional experience in high-end 3D asset creation, heavily focused on technical art, pipeline development, and workflow automation, Advanced proficiency in modeling and digital sculpting with a strong emphasis on Blender and ZBrush (though agility in Maya or Cinema 4D is always welcome), A proven track record of building scalable, procedural asset pipelines using Blender Geometry Nodes or SideFX Houdini to drive mass production, 4+ years of deep expertise using the Substance 3D Suite (Painter and Designer), demonstrating a flawless command of PBR material authoring for commercial products